--weapon_ic_usp/shared.lua

SWEP.Base = "weapon_ic_base"

if SERVER then
	AddCSLuaFile ("shared.lua")
end

SWEP.Spawnable				= true
SWEP.AdminSpawnable			= true

SWEP.Spawnable				= true
SWEP.AdminSpawnable			= true

SWEP.PrintName			= "HK USP"
SWEP.Category			= "Incursion Weaponry" -- Do we need that if it's in the base?

SWEP.Primary.ClipSize		= 12
SWEP.Primary.DefaultClip	= 12
SWEP.Primary.Automatic		= true 
SWEP.Primary.Ammo			= "pistol"

SWEP.Primary.Sound			= Sound ("Weapon_USP.Single")

SWEP.Primary.Delay			= 0.15
SWEP.Primary.Damage			= 18
SWEP.Primary.Cone			= 0.02

SWEP.Secondary.ClipSize		= -1
SWEP.Secondary.DefaultClip	= -1
SWEP.Secondary.Automatic	= false 
SWEP.Secondary.Ammo			= "none"

SWEP.ReloadDelay = 2.1
SWEP.TracerType = "bullet_trace"

SWEP.ViewModel = "models/weapons/v_pist_usp.mdl"
SWEP.ViewModelFlip = true
SWEP.ViewModelDefPos = Vector (1.271, -4.0351, 2.1631)
SWEP.ViewModelDefAng = Vector (0, 0, 0)
SWEP.ViewModelReloadRate = 1.25
SWEP.BobScale = 1.2
SWEP.SwayScale = 1.2

SWEP.WorldModel = "models/weapons/w_pist_usp.mdl"
SWEP.HoldType = "pistol"

if CLIENT then killicon.AddFont("weapon_ic_usp", "CSKillIcons", "y", Color(255, 80, 0, 255)) end
